Interactive Room Acoustics Demo | ABP Audiovisual
// Interactive · acoustics demonstration

Why your room sounds the way it does.

Pick a room, aim the speakers, and drag the ear around. Bright zones are too loud, dark zones drop out and lose level with distance. Then treat the room and tune the system — and watch it resolve into clean, even sound.

1 Scenario
Room
Speakers
{{ roomName }} · {{ freq }} Hz
● LISTENER: {{ quality }}
QUIET → LOUD
SPEAKER — drag body / handle to aim LISTENER (ear) — drag
2Play a tone {{ freq }} Hz · {{ freqBand }}

A line array holds level and clarity from front to back and rings the room less; a conventional box sprays wide — exciting more reflections, spilling onto microphones (inviting feedback), and fading faster with distance.

3The fix
Treat the room · absorb reflections {{ treatPct }}%
Tune the system · Smaart EQ {{ eqPct }}%

{{ phaseNote }}

Response at the listener ±{{ swing }} dB

A teaching model — simplified for clarity, not a measurement.

01 · STANDING WAVES

Loud spots & dropouts

Hard parallel walls reflect sound back on itself into fixed loud and quiet zones — sounds ok in one seat, unintelligible a row away. The right speaker and room treatment break them up.

02 · DIRECTIVITY

Aim sound at people

A line array stacks many drivers into one tall source. That tightly controls how sound spreads up and down — aiming energy at the audience, not the ceiling and floor — while keeping wide, even horizontal coverage for intelligibility. Less reflected energy reaches the room, so there is less feedback and level holds from front to back. A single conventional box sprays wider, excites more reflections, and drops off faster with distance.

03 · FREQUENCY RESPONSE

The Smaart tune

What's left is an uneven response — some notes too loud, some missing. We measure it and EQ the system flat. Voices and instruments sound natural.

Your room is fixable too.

Same room, same gear, better sound. Book a site visit and we'll come and listen, measure, and give you a straight answer.